محترف تصميم جرافيكس

Adobe Photoshop Course Outline

Course Objectives:

You will explore the Photoshop interface and use several tools for selecting parts of images. You will learn to use layers and to apply layer effects and filters to create special effects. Additionally, you will use painting tools and blending modes to create shading effects. Finally, you will save images in print and web formats.

Course Outline:

  • Getting To know the work Area:
  • Basic Photo Corrections
  • Retouching and Repairing
  • Working with Selections
  • Layer Basic
  • Mask and Channels
  • Correcting and Enhancing Digital Photographs
  • Typographic Design
  • Vector Drawing Techniques
  • Advanced Layer
  • Advanced Compositing
  • Preparing Files for the Web
  • Working with Scientific Images
  • Producing and Printing Consistent Color

3D Studio MAX Animation Training Course Outline

             LESSON 1 - Interface

  • User Interface
  • Viewpoints
  • Command Panel
  • Viewpoint UI Elements

           LESSON 2 - Files & Objects

  • Scene File Manipulation
  • Simple Geometry Creation & Pivot Points
  • Object Orientation
  • Modifying Standard Objects
  • Selecting Objects
  • Organization of Objects in a Scene

LESSON 3 - Transforms

  • Transform Tools
  • Transform Base Point
  • Coordinate Systems
  • Align         
  • Cloning Objects
  • Other Transforms

LESSON 4 - Applying Modifiers

  • Concepts of the Modifier Stack
  • Modifiers
  • Noise        
  • Collapsing the Stack

LESSON 5 - Low-Poly Modeling

  • Objects and Sub-Objects
  • Sub-Object Levels
  • Smoothing Groups
  • Using Subdivision Surfaces

                  LESSON 6 - Shapes

  • Shape Definitions
  • Basic Shape Creation Functions
  • Editing Splines
  • Adding Splines from a Shape
  • Segment Editing
  • Vertex Editing
  • Using Shape Modifiers

LESSON 7 - Compound Objects

  • Booleans
  • ProBoolean Operations
  • Lofts

LESSON 8 - Modeling Lab

  • Creating an Underwater Scene

LESSON 9 - Animation Basics

  • 2d vs 3d Animation
  • Time
  • Keyframeing
  • Auto Key and Set Key
  • Track View
  • Time
  • Ease in / Ease out
  • Arcs
  • Secondary Action
  • Anticipation
  • Follow-through & Overlapping
  • Squash & Stretch
  • Exaggeration

LESSON 10 - Hierarchies

  • Mechanics of Movement
  • Linking Objects
  • Schematic View
  • Hierarchy

LESSON 11 - Character Anim.

  • Biped
  • Skinning the Character
  • Motion Panel
  • The Mechanics of a Walk Cycle
  • Animation Principles

LESSON 12 - Animation Lab

  • Planning the Animation
  • Attack of the Pawn
  • Animating the rook
  • Analysis the Rook

LESSON 13 - Materials

  • Introduction to Materials
  • The Matrial Editor
  • Material Types

LESSON 14 - Using Maps

  • Maps in Material Definitions
  • Map Types
  • Displating Maps in Viewpoint
  • Mixing Maps

LESSON 15 - Mapping

  • Mapping
  • Unwrap UVW
  • Render to Texture

LESSON 16 - Cameras

  • Camera Types
  • Framing a shot
  • Camera Lenses
  • Camera Aspect Ratio
  • Camera Angles
  • Perspective
  • The Moving Camera

LESSON 17 - Lighting

  • Light Types
  • Lighting Techniques
  • Light Lister

LESSON 18 - Rendering

  • Rendering
  • Time Output
  • Ouput Size
  • Ram Player
  • Batch Render

Autodesk AutoCAD:

                                           AutoCAD Interface

·        Getting Started

·        Drawing First Line

·        Display Controls

Drawing objects & its aids

·        Referencing & Aids

·        Construction Object

·        Drawing Objects

·        Arc

·        Region, Hatches & Text

Modifying Objects

·        Modifying Line Type & Text

·        Ordinate

Dimensioning & Layers

·        Dimensions

·        Layers

·        Layer Properties

·        Object Layer Tasks

Libraries & Standards

·        Object Libraries, External References and Tools

·        Standardization of drawings

·        Presentation

Drawing Layouts & Plotting

Introduction to 3D Modeling

·        Wireframe Modeling

·        Surface Modeling

·        Solid Modeling

·        World Coordinate System or WCS

·        User Coordinate System or UCS

·        Planar or surfaces

·        Solid Objects in AutoCAD 3D

·        Solid Operations : Extrude, Revolve, Seep, Loft, Section, Slice etc

·        Boolean Operations

·        Surfacing

·        Rendering

 

V-Ray for 3D Max

Description:

V-Ray for 3D Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. This version delivers powerful features set, technical advances and support for open technologies.

Course Content:

  • Reviewing the Interface
  • Linear the Physical Workflow
  • Lighting
  • V-Ray Physical Camera / VFB
  • In-depth Global Illumination
  • Image Sampling
  • V-Ray Material
  • V-Ray Render Elements
  • Rendering Techniques
  • Animation Techniques
  • Advanced Optical, Lighting and Environment Effects
  • V-Ray Hands on Exaples
  • Rendering Pipeline
  • Recommendations

30-July-2017  : بداية

سجل الآن

+97137551771

+97137551881

Info@newvision-tc.com

14999, ALAIN, UAE